Stepsequencer looping is back (previously seen in FL 11), but now has more per-channel controls so you can make polyrhythms – or not, lining everything up instead if you’d rather. And you thought you were going to just have to make your next music video be a bunch of shaky iPhone footage you ran through some weird black and white filter. Does your DAW have a visualizer built on a game engine inside it? No? FL does.